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| Genre | Cozy dig-sim |
|---|---|
| Platforms | Windows · Linux |
| Engine | Godot 4.6 |
| Players | Single player |
| Demo | Available now (featured at Steam Next Fest, June 2026) |
| Release | 2026 |
| Languages | 2 (EN · UK) |
| Origin | Brackeys Game Jam 2024.2 (Archeological Emergency) |
| Steam | Full game Demo |
Archeological Expedition (AE) is a cozy archaeology dig-sim across ten historical eras, made by AKKA Game Studios. Excavate at real-world historical sites, choose Tools that trade preservation against speed, and build a Journal you grow across sessions.
The Steam release ships in 2026. A free demo is available on Steam now.
Excavate artifacts at real-world historical sites - from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.
Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. Tool choice is the strategy - pick wrong on a fragile rare and you'll smash the discovery you came for.
Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day.
Game systems
[edit]- Tools - Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Three tool tiers.
- Eras - Ten historical eras spanning prehistory through the medieval period.
- Locations - Eighteen real-world dig sites across the ten eras.
- Artifacts - 160 artifacts across the ten eras, every one traced to a real archaeological find.
- Achievements - For collectors, perfectionists, and people who repair the bulldozer a little too often.
- Storm warning - Every dig ends when the storm arrives. Push for one last find, or pack up.
- Journal - Your museum. Every find is remembered in the best condition you've ever recovered it.
Field Notes (key features)
[edit]- Real history, not fantasy - every artifact in the game traces back to an actual archaeological find.
- Tool choice is the strategy - pick wrong on a rare and you'll smash what you came for.
- A journal that remembers - your best recovery of every artifact, kept forever.
- Storms, time pressure, real consequence - push for one last find, or pack up the kit.
- Cozy on the surface, deep underneath - a calm loop that quietly rewards care, patience, and knowing your tools.
- Honest about where it came from - AE began as a two-person Brackeys Game Jam 2024.2 entry.
Studio
[edit]- About AKKA - A passionate group of Ukrainian friends making games.
- Studio site: akkadev.games
- Steam publisher page: AKKA on Steam