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{| class="infobox" | |||
|+ Archeological Expedition | |||
{| class=" | |||
|- | |- | ||
| | ! scope="row" | Genre | ||
| Cozy dig-sim | |||
|- | |- | ||
| | ! scope="row" | Platforms | ||
| Windows · Linux | |||
|- | |- | ||
| | ! scope="row" | Engine | ||
| Godot 4.6 | |||
|- | |- | ||
| | ! scope="row" | Players | ||
| Single player | |||
|- | |- | ||
| | ! scope="row" | Demo | ||
| Available now<br><small>(featured at Steam Next Fest, June 2026)</small> | |||
|- | |- | ||
| | ! scope="row" | Release | ||
| 2026 | |||
|- | |- | ||
| | ! scope="row" | Languages | ||
| 2 (EN · UK) | |||
|- | |- | ||
| | ! scope="row" | Origin | ||
| Brackeys Game Jam 2024.2<br><small>([[Archeological Emergency]])</small> | |||
|- | |- | ||
| | ! scope="row" | Steam | ||
| [https://store.steampowered.com/app/3910670/ Full game]<br>[https://store.steampowered.com/app/4536010/ Demo] | |||
|} | |} | ||
Excavate artifacts at '''real-world historical sites''' | '''Archeological Expedition''' (AE) is a cozy archaeology dig-sim across ten historical eras, made by [[About AKKA|AKKA Game Studios]]. Excavate at real-world historical sites, choose [[Tools]] that trade preservation against speed, and build a [[Journal]] you grow across sessions. | ||
The Steam release ships in 2026. A free demo is available on Steam now. | |||
Excavate artifacts at '''real-world historical sites''' - from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds. | |||
Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. '''Tool choice is the strategy''' | Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. '''Tool choice is the strategy''' - pick wrong on a fragile rare and you'll smash the discovery you came for. | ||
Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day. | Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day. | ||
| Line 37: | Line 42: | ||
== Game systems == | == Game systems == | ||
* '''[[Tools]]''' | * '''[[Tools]]''' - Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Three tool tiers. | ||
* '''[[Eras]]''' | * '''[[Eras]]''' - Ten historical eras spanning prehistory through the medieval period. | ||
* '''[[Locations]]''' | * '''[[Locations]]''' - Eighteen real-world dig sites across the ten eras. | ||
* '''[[Artifacts]]''' | * '''[[Artifacts]]''' - 160 artifacts across the ten eras, every one traced to a real archaeological find. | ||
* '''[[Achievements]]''' | * '''[[Achievements]]''' - For collectors, perfectionists, and people who repair the bulldozer a little too often. | ||
* '''[[Storm warning]]''' | * '''[[Storm warning]]''' - Every dig ends when the storm arrives. Push for one last find, or pack up. | ||
* '''[[Journal]]''' | * '''[[Journal]]''' - Your museum. Every find is remembered in the best condition you've ever recovered it. | ||
== Field Notes (key features) == | == Field Notes (key features) == | ||
# '''Real history, not fantasy''' | # '''Real history, not fantasy''' - every artifact in the game traces back to an actual archaeological find. | ||
# '''Tool choice is the strategy''' | # '''Tool choice is the strategy''' - pick wrong on a rare and you'll smash what you came for. | ||
# '''A journal that remembers''' | # '''A journal that remembers''' - your best recovery of every artifact, kept forever. | ||
# '''Storms, time pressure, real consequence''' | # '''Storms, time pressure, real consequence''' - push for one last find, or pack up the kit. | ||
# '''Cozy on the surface, deep underneath''' | # '''Cozy on the surface, deep underneath''' - a calm loop that quietly rewards care, patience, and knowing your tools. | ||
# '''Honest about where it came from''' | # '''Honest about where it came from''' - AE began as a [[Archeological Emergency|two-person Brackeys Game Jam 2024.2 entry]]. | ||
== Studio == | == Studio == | ||
* '''[[About AKKA]]''' | * '''[[About AKKA]]''' - A passionate group of Ukrainian friends making games. | ||
* '''Studio site''': [https://akkadev.games/ akkadev.games] | * '''Studio site''': [https://akkadev.games/ akkadev.games] | ||
* '''Steam publisher page''': [https://store.steampowered.com/developer/akka AKKA on Steam] | * '''Steam publisher page''': [https://store.steampowered.com/developer/akka AKKA on Steam] | ||
| Line 62: | Line 67: | ||
== External links == | == External links == | ||
* [https://store.steampowered.com/app/3910670/ Steam | * [https://store.steampowered.com/app/3910670/ Steam - Archeological Expedition] | ||
* [https://store.steampowered.com/app/4536010/ Steam | * [https://store.steampowered.com/app/4536010/ Steam - Demo] | ||
* [https://akkadev.games/games/ae/ AE on akkadev.games] | * [https://akkadev.games/games/ae/ AE on akkadev.games] | ||
* [https://akkadev.games/games/ae-jam/ Original Brackeys 2024.2 jam version] | * [https://akkadev.games/games/ae-jam/ Original Brackeys 2024.2 jam version] | ||
* [https://www.youtube.com/@akkagamestudios YouTube | * [https://www.youtube.com/@akkagamestudios YouTube - @akkagamestudios] | ||
[[Category:Game]] | [[Category:Game]] | ||
Latest revision as of 02:39, 3 July 2026
| Genre | Cozy dig-sim |
|---|---|
| Platforms | Windows · Linux |
| Engine | Godot 4.6 |
| Players | Single player |
| Demo | Available now (featured at Steam Next Fest, June 2026) |
| Release | 2026 |
| Languages | 2 (EN · UK) |
| Origin | Brackeys Game Jam 2024.2 (Archeological Emergency) |
| Steam | Full game Demo |
Archeological Expedition (AE) is a cozy archaeology dig-sim across ten historical eras, made by AKKA Game Studios. Excavate at real-world historical sites, choose Tools that trade preservation against speed, and build a Journal you grow across sessions.
The Steam release ships in 2026. A free demo is available on Steam now.
Excavate artifacts at real-world historical sites - from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.
Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. Tool choice is the strategy - pick wrong on a fragile rare and you'll smash the discovery you came for.
Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day.
Game systems
[edit]- Tools - Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Three tool tiers.
- Eras - Ten historical eras spanning prehistory through the medieval period.
- Locations - Eighteen real-world dig sites across the ten eras.
- Artifacts - 160 artifacts across the ten eras, every one traced to a real archaeological find.
- Achievements - For collectors, perfectionists, and people who repair the bulldozer a little too often.
- Storm warning - Every dig ends when the storm arrives. Push for one last find, or pack up.
- Journal - Your museum. Every find is remembered in the best condition you've ever recovered it.
Field Notes (key features)
[edit]- Real history, not fantasy - every artifact in the game traces back to an actual archaeological find.
- Tool choice is the strategy - pick wrong on a rare and you'll smash what you came for.
- A journal that remembers - your best recovery of every artifact, kept forever.
- Storms, time pressure, real consequence - push for one last find, or pack up the kit.
- Cozy on the surface, deep underneath - a calm loop that quietly rewards care, patience, and knowing your tools.
- Honest about where it came from - AE began as a two-person Brackeys Game Jam 2024.2 entry.
Studio
[edit]- About AKKA - A passionate group of Ukrainian friends making games.
- Studio site: akkadev.games
- Steam publisher page: AKKA on Steam