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'''Archaeological Expedition''' (AE) is a cozy archaeology dig-sim across ten historical eras, made by [[About AKKA|AKKA Game Studios]]. Excavate at real-world historical sites, choose [[Tools]] that trade preservation against speed, and build a [[Journal]] you grow across sessions.
{| class="infobox"
 
|+ Archaeological Expedition
The Steam release ships in 2026. A demo will go public during Steam Next Fest (15–22 June 2026).
 
== About the game ==
 
{| class="wikitable" style="float:right; margin-left:1em;"
! colspan="2" | Dossier
|-
| Genre        || Cozy dig-sim
|-
|-
| Platforms    || Windows · Linux
! scope="row" | Genre
| Cozy dig-sim
|-
|-
| Engine      || Godot 4.6
! scope="row" | Platforms
| Windows · Linux
|-
|-
| Players      || Single player
! scope="row" | Engine
| Godot 4.6
|-
|-
| Demo        || Coming early June 2026 (Steam Next Fest, 15–22 June)
! scope="row" | Players
| Single player
|-
|-
| Release      || 2026
! scope="row" | Demo
| Coming early June 2026<br><small>(Steam Next Fest, 15–22 June)</small>
|-
|-
| Languages    || 2 (EN · UK)
! scope="row" | Release
| 2026
|-
|-
| Origin      || [[Archaeological Emergency]] — Brackeys Game Jam 2024.2
! scope="row" | Languages
| 2 (EN · UK)
|-
|-
| Steam app ID || [https://store.steampowered.com/app/3910670/ 3910670] (full)
! scope="row" | Origin
| Brackeys Game Jam 2024.2<br><small>([[Archaeological Emergency]])</small>
|-
|-
|             || [https://store.steampowered.com/app/4536010/ 4536010] (demo)
! scope="row" | Steam app ID
| [https://store.steampowered.com/app/3910670/ 3910670] (full)<br>[https://store.steampowered.com/app/4536010/ 4536010] (demo)
|}
|}
'''Archaeological Expedition''' (AE) is a cozy archaeology dig-sim across ten historical eras, made by [[About AKKA|AKKA Game Studios]]. Excavate at real-world historical sites, choose [[Tools]] that trade preservation against speed, and build a [[Journal]] you grow across sessions.
The Steam release ships in 2026. A demo will go public during Steam Next Fest (15–22 June 2026).


Excavate artifacts at '''real-world historical sites''' — from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.
Excavate artifacts at '''real-world historical sites''' — from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.

Revision as of 06:57, 10 May 2026

Archaeological Expedition
Genre Cozy dig-sim
Platforms Windows · Linux
Engine Godot 4.6
Players Single player
Demo Coming early June 2026
(Steam Next Fest, 15–22 June)
Release 2026
Languages 2 (EN · UK)
Origin Brackeys Game Jam 2024.2
(Archaeological Emergency)
Steam app ID 3910670 (full)
4536010 (demo)

Archaeological Expedition (AE) is a cozy archaeology dig-sim across ten historical eras, made by AKKA Game Studios. Excavate at real-world historical sites, choose Tools that trade preservation against speed, and build a Journal you grow across sessions.

The Steam release ships in 2026. A demo will go public during Steam Next Fest (15–22 June 2026).

Excavate artifacts at real-world historical sites — from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.

Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. Tool choice is the strategy — pick wrong on a fragile rare and you'll smash the discovery you came for.

Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day.

Game systems

  • Tools — Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Three tool tiers.
  • Eras — Ten historical eras spanning prehistory through the medieval period.
  • Locations — Eighteen real-world dig sites across the ten eras.
  • Artifacts — 160 artifacts across the ten eras, tracked by condition (perfect / weathered / chipped / destroyed).
  • Achievements — Across categories: collection, money, mastery, location, tool, stat, event.
  • Storm warning — Each dig has a clock. The storm warning music drops a half-step in pitch. Push for one last find, or pack up.
  • Journal — Every dig adds to a growing catalog. Condition matters — perfect, weathered, chipped, destroyed.

Field Notes (key features)

  1. Real history, not fantasy — every artifact in the game traces back to an actual archaeological find.
  2. Tool choice is the strategy — pick wrong on a rare and you'll smash what you came for.
  3. A journal that remembers — perfect / weathered / chipped / destroyed condition tracked per find.
  4. Storms, time pressure, real consequence — push for one last find, or pack up the kit.
  5. Cozy on the surface, deep underneath — calm loop with real economy of tool tiers, era unlocks, condition milestones.
  6. Honest about where it came from — AE began as a two-person Brackeys Game Jam 2024.2 entry.

Studio