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The Steam release ships in 2026. A demo will go public during Steam Next Fest (15–22 June 2026).
The Steam release ships in 2026. A demo will go public during Steam Next Fest (15–22 June 2026).


Excavate artifacts at '''real-world historical sites''' from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.
Excavate artifacts at '''real-world historical sites''' - from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.


Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. '''Tool choice is the strategy''' pick wrong on a fragile rare and you'll smash the discovery you came for.
Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. '''Tool choice is the strategy''' - pick wrong on a fragile rare and you'll smash the discovery you came for.


Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day.
Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day.
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== Game systems ==
== Game systems ==


* '''[[Tools]]''' Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Three tool tiers.
* '''[[Tools]]''' - Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Three tool tiers.
* '''[[Eras]]''' Ten historical eras spanning prehistory through the medieval period.
* '''[[Eras]]''' - Ten historical eras spanning prehistory through the medieval period.
* '''[[Locations]]''' Eighteen real-world dig sites across the ten eras.
* '''[[Locations]]''' - Eighteen real-world dig sites across the ten eras.
* '''[[Artifacts]]''' 160 artifacts across the ten eras, tracked by condition (perfect / weathered / chipped / destroyed).
* '''[[Artifacts]]''' - 160 artifacts across the ten eras, tracked by condition (perfect / weathered / chipped / destroyed).
* '''[[Achievements]]''' Across categories: collection, money, mastery, location, tool, stat, event.
* '''[[Achievements]]''' - Across categories: collection, money, mastery, location, tool, stat, event.
* '''[[Storm warning]]''' Each dig has a clock. The storm warning music drops a half-step in pitch. Push for one last find, or pack up.
* '''[[Storm warning]]''' - Each dig has a clock. The storm warning music drops a half-step in pitch. Push for one last find, or pack up.
* '''[[Journal]]''' Every dig adds to a growing catalog. Condition matters perfect, weathered, chipped, destroyed.
* '''[[Journal]]''' - Every dig adds to a growing catalog. Condition matters - perfect, weathered, chipped, destroyed.


== Field Notes (key features) ==
== Field Notes (key features) ==


# '''Real history, not fantasy''' every artifact in the game traces back to an actual archaeological find.
# '''Real history, not fantasy''' - every artifact in the game traces back to an actual archaeological find.
# '''Tool choice is the strategy''' pick wrong on a rare and you'll smash what you came for.
# '''Tool choice is the strategy''' - pick wrong on a rare and you'll smash what you came for.
# '''A journal that remembers''' perfect / weathered / chipped / destroyed condition tracked per find.
# '''A journal that remembers''' - perfect / weathered / chipped / destroyed condition tracked per find.
# '''Storms, time pressure, real consequence''' push for one last find, or pack up the kit.
# '''Storms, time pressure, real consequence''' - push for one last find, or pack up the kit.
# '''Cozy on the surface, deep underneath''' calm loop with real economy of tool tiers, era unlocks, condition milestones.
# '''Cozy on the surface, deep underneath''' - calm loop with real economy of tool tiers, era unlocks, condition milestones.
# '''Honest about where it came from''' AE began as a [[Archeological Emergency|two-person Brackeys Game Jam 2024.2 entry]].
# '''Honest about where it came from''' - AE began as a [[Archeological Emergency|two-person Brackeys Game Jam 2024.2 entry]].


== Studio ==
== Studio ==


* '''[[About AKKA]]''' A passionate group of Ukrainian friends making games.
* '''[[About AKKA]]''' - A passionate group of Ukrainian friends making games.
* '''Studio site''': [https://akkadev.games/ akkadev.games]
* '''Studio site''': [https://akkadev.games/ akkadev.games]
* '''Steam publisher page''': [https://store.steampowered.com/developer/akka AKKA on Steam]
* '''Steam publisher page''': [https://store.steampowered.com/developer/akka AKKA on Steam]
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== External links ==
== External links ==


* [https://store.steampowered.com/app/3910670/ Steam Archeological Expedition]
* [https://store.steampowered.com/app/3910670/ Steam - Archeological Expedition]
* [https://store.steampowered.com/app/4536010/ Steam Demo]
* [https://store.steampowered.com/app/4536010/ Steam - Demo]
* [https://akkadev.games/games/ae/ AE on akkadev.games]
* [https://akkadev.games/games/ae/ AE on akkadev.games]
* [https://akkadev.games/games/ae-jam/ Original Brackeys 2024.2 jam version]
* [https://akkadev.games/games/ae-jam/ Original Brackeys 2024.2 jam version]
* [https://www.youtube.com/@akkagamestudios YouTube @akkagamestudios]
* [https://www.youtube.com/@akkagamestudios YouTube - @akkagamestudios]


[[Category:Game]]
[[Category:Game]]

Revision as of 02:34, 3 July 2026

Archeological Expedition
Genre Cozy dig-sim
Platforms Windows · Linux
Engine Godot 4.6
Players Single player
Demo Coming early June 2026
(Steam Next Fest, 15–22 June)
Release 2026
Languages 2 (EN · UK)
Origin Brackeys Game Jam 2024.2
(Archeological Emergency)
Steam app ID 3910670 (full)
4536010 (demo)

Archeological Expedition (AE) is a cozy archaeology dig-sim across ten historical eras, made by AKKA Game Studios. Excavate at real-world historical sites, choose Tools that trade preservation against speed, and build a Journal you grow across sessions.

The Steam release ships in 2026. A demo will go public during Steam Next Fest (15–22 June 2026).

Excavate artifacts at real-world historical sites - from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.

Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. Tool choice is the strategy - pick wrong on a fragile rare and you'll smash the discovery you came for.

Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day.

Game systems

  • Tools - Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Three tool tiers.
  • Eras - Ten historical eras spanning prehistory through the medieval period.
  • Locations - Eighteen real-world dig sites across the ten eras.
  • Artifacts - 160 artifacts across the ten eras, tracked by condition (perfect / weathered / chipped / destroyed).
  • Achievements - Across categories: collection, money, mastery, location, tool, stat, event.
  • Storm warning - Each dig has a clock. The storm warning music drops a half-step in pitch. Push for one last find, or pack up.
  • Journal - Every dig adds to a growing catalog. Condition matters - perfect, weathered, chipped, destroyed.

Field Notes (key features)

  1. Real history, not fantasy - every artifact in the game traces back to an actual archaeological find.
  2. Tool choice is the strategy - pick wrong on a rare and you'll smash what you came for.
  3. A journal that remembers - perfect / weathered / chipped / destroyed condition tracked per find.
  4. Storms, time pressure, real consequence - push for one last find, or pack up the kit.
  5. Cozy on the surface, deep underneath - calm loop with real economy of tool tiers, era unlocks, condition milestones.
  6. Honest about where it came from - AE began as a two-person Brackeys Game Jam 2024.2 entry.

Studio