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The Steam release ships in 2026. A demo will go public during Steam Next Fest (15–22 June 2026). | The Steam release ships in 2026. A demo will go public during Steam Next Fest (15–22 June 2026). | ||
Excavate artifacts at '''real-world historical sites''' | Excavate artifacts at '''real-world historical sites''' - from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds. | ||
Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. '''Tool choice is the strategy''' | Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. '''Tool choice is the strategy''' - pick wrong on a fragile rare and you'll smash the discovery you came for. | ||
Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day. | Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day. | ||
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== Game systems == | == Game systems == | ||
* '''[[Tools]]''' | * '''[[Tools]]''' - Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Three tool tiers. | ||
* '''[[Eras]]''' | * '''[[Eras]]''' - Ten historical eras spanning prehistory through the medieval period. | ||
* '''[[Locations]]''' | * '''[[Locations]]''' - Eighteen real-world dig sites across the ten eras. | ||
* '''[[Artifacts]]''' | * '''[[Artifacts]]''' - 160 artifacts across the ten eras, tracked by condition (perfect / weathered / chipped / destroyed). | ||
* '''[[Achievements]]''' | * '''[[Achievements]]''' - Across categories: collection, money, mastery, location, tool, stat, event. | ||
* '''[[Storm warning]]''' | * '''[[Storm warning]]''' - Each dig has a clock. The storm warning music drops a half-step in pitch. Push for one last find, or pack up. | ||
* '''[[Journal]]''' | * '''[[Journal]]''' - Every dig adds to a growing catalog. Condition matters - perfect, weathered, chipped, destroyed. | ||
== Field Notes (key features) == | == Field Notes (key features) == | ||
# '''Real history, not fantasy''' | # '''Real history, not fantasy''' - every artifact in the game traces back to an actual archaeological find. | ||
# '''Tool choice is the strategy''' | # '''Tool choice is the strategy''' - pick wrong on a rare and you'll smash what you came for. | ||
# '''A journal that remembers''' | # '''A journal that remembers''' - perfect / weathered / chipped / destroyed condition tracked per find. | ||
# '''Storms, time pressure, real consequence''' | # '''Storms, time pressure, real consequence''' - push for one last find, or pack up the kit. | ||
# '''Cozy on the surface, deep underneath''' | # '''Cozy on the surface, deep underneath''' - calm loop with real economy of tool tiers, era unlocks, condition milestones. | ||
# '''Honest about where it came from''' | # '''Honest about where it came from''' - AE began as a [[Archeological Emergency|two-person Brackeys Game Jam 2024.2 entry]]. | ||
== Studio == | == Studio == | ||
* '''[[About AKKA]]''' | * '''[[About AKKA]]''' - A passionate group of Ukrainian friends making games. | ||
* '''Studio site''': [https://akkadev.games/ akkadev.games] | * '''Studio site''': [https://akkadev.games/ akkadev.games] | ||
* '''Steam publisher page''': [https://store.steampowered.com/developer/akka AKKA on Steam] | * '''Steam publisher page''': [https://store.steampowered.com/developer/akka AKKA on Steam] | ||
| Line 67: | Line 67: | ||
== External links == | == External links == | ||
* [https://store.steampowered.com/app/3910670/ Steam | * [https://store.steampowered.com/app/3910670/ Steam - Archeological Expedition] | ||
* [https://store.steampowered.com/app/4536010/ Steam | * [https://store.steampowered.com/app/4536010/ Steam - Demo] | ||
* [https://akkadev.games/games/ae/ AE on akkadev.games] | * [https://akkadev.games/games/ae/ AE on akkadev.games] | ||
* [https://akkadev.games/games/ae-jam/ Original Brackeys 2024.2 jam version] | * [https://akkadev.games/games/ae-jam/ Original Brackeys 2024.2 jam version] | ||
* [https://www.youtube.com/@akkagamestudios YouTube | * [https://www.youtube.com/@akkagamestudios YouTube - @akkagamestudios] | ||
[[Category:Game]] | [[Category:Game]] | ||
Revision as of 02:34, 3 July 2026
| Genre | Cozy dig-sim |
|---|---|
| Platforms | Windows · Linux |
| Engine | Godot 4.6 |
| Players | Single player |
| Demo | Coming early June 2026 (Steam Next Fest, 15–22 June) |
| Release | 2026 |
| Languages | 2 (EN · UK) |
| Origin | Brackeys Game Jam 2024.2 (Archeological Emergency) |
| Steam app ID | 3910670 (full) 4536010 (demo) |
Archeological Expedition (AE) is a cozy archaeology dig-sim across ten historical eras, made by AKKA Game Studios. Excavate at real-world historical sites, choose Tools that trade preservation against speed, and build a Journal you grow across sessions.
The Steam release ships in 2026. A demo will go public during Steam Next Fest (15–22 June 2026).
Excavate artifacts at real-world historical sites - from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.
Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. Tool choice is the strategy - pick wrong on a fragile rare and you'll smash the discovery you came for.
Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day.
Game systems
- Tools - Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Three tool tiers.
- Eras - Ten historical eras spanning prehistory through the medieval period.
- Locations - Eighteen real-world dig sites across the ten eras.
- Artifacts - 160 artifacts across the ten eras, tracked by condition (perfect / weathered / chipped / destroyed).
- Achievements - Across categories: collection, money, mastery, location, tool, stat, event.
- Storm warning - Each dig has a clock. The storm warning music drops a half-step in pitch. Push for one last find, or pack up.
- Journal - Every dig adds to a growing catalog. Condition matters - perfect, weathered, chipped, destroyed.
Field Notes (key features)
- Real history, not fantasy - every artifact in the game traces back to an actual archaeological find.
- Tool choice is the strategy - pick wrong on a rare and you'll smash what you came for.
- A journal that remembers - perfect / weathered / chipped / destroyed condition tracked per find.
- Storms, time pressure, real consequence - push for one last find, or pack up the kit.
- Cozy on the surface, deep underneath - calm loop with real economy of tool tiers, era unlocks, condition milestones.
- Honest about where it came from - AE began as a two-person Brackeys Game Jam 2024.2 entry.
Studio
- About AKKA - A passionate group of Ukrainian friends making games.
- Studio site: akkadev.games
- Steam publisher page: AKKA on Steam