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'''Archaeological Expedition''' (AE) is a cozy archaeology dig-sim across ten historical eras, made by [[About AKKA|AKKA Game Studios]]. Excavate at real-world historical sites, choose [[Tools]] that trade preservation against speed, and build a [[Journal]] you grow across sessions.


Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
The Steam release ships in 2026. A demo will go public during Steam Next Fest (15–22 June 2026).


== Getting started ==
== About the game ==
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
 
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
{| class="wikitable" style="float:right; margin-left:1em;"
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]
! colspan="2" | Dossier
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
|-
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]
| Genre        || Cozy dig-sim
|-
| Platforms    || Windows · Linux
|-
| Engine      || Godot 4.6
|-
| Players      || Single player
|-
| Demo        || Available on Steam
|-
| Release      || 2026
|-
| Languages    || 18
|-
| Origin      || [[Archaeological Emergency]] — Brackeys Game Jam 2024.2
|-
| Steam app ID || [https://store.steampowered.com/app/3910670/ 3910670] (full)
|-
|              || [https://store.steampowered.com/app/4536010/ 4536010] (demo)
|}
 
Excavate artifacts at '''real-world historical sites''' — from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.
 
Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. '''Tool choice is the strategy''' — pick wrong on a fragile rare and you'll smash the discovery you came for.
 
Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day.
 
== Game systems ==
 
* '''[[Tools]]''' — Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Tiers: Bronze · Silver · Gold (Amethyst reserved for a future update).
* '''[[Eras]]''' — Ten historical eras in the base game (Bronze Age, Buddhist, Egyptian, Greek, Hindu, Islamic, Medieval, Persian, Prehistoric, Roman). DLC adds four more (Early Medieval, Harappan, Phoenician, Vikings).
* '''[[Locations]]''' — Real-world dig sites: Acropolis, Alexandria, Bagan, Bukhara, Carthage, Cordoba, Jericho, Jerusalem, Lothal, Naples, Petra, Pompeii, Saalburg, Tarsus, Troy, Valley of the Kings, Varanasi, York. Plus the Tutorial site.
* '''[[Artifacts]]''' — 160 base-game artifacts across 10 eras (350 in total including DLC content).
* '''[[Achievements]]''' — Across categories: collection, money, mastery, location, tool, stat, event.
* '''[[Storm warning]]''' — Each dig has a clock. The storm warning music drops a half-step in pitch. Push for one last find, or pack up.
* '''[[Journal]]''' — Every dig adds to a growing catalog. Condition matters — perfect, weathered, chipped, destroyed.
 
== Field Notes (key features) ==
 
# '''Real history, not fantasy''' — artifacts draw from actual finds: Venus figurines, terracotta bull-on-wheels, Çatalhöyük seated woman, Harappan seal stones.
# '''Tool choice is the strategy''' — pick wrong on a rare and you'll smash what you came for.
# '''A journal that remembers''' — perfect / weathered / chipped / destroyed condition tracked per find.
# '''Storms, time pressure, real consequence''' — push for one last find, or pack up the kit.
# '''Cozy on the surface, deep underneath''' — calm loop with real economy of tool tiers, era unlocks, condition milestones.
# '''Honest about where it came from''' — AE began as a [[Archaeological Emergency|two-person Brackeys Game Jam 2024.2 entry]].
 
== Studio ==
 
* '''[[About AKKA]]''' — A passionate group of Ukrainian friends making games.
* '''Studio site''': [https://akkadev.games/ akkadev.games]
* '''Steam publisher page''': [https://store.steampowered.com/developer/akka AKKA on Steam]
 
== External links ==
 
* [https://store.steampowered.com/app/3910670/ Steam — Archaeological Expedition]
* [https://store.steampowered.com/app/4536010/ Steam — Demo]
* [https://akkadev.games/games/ae/ AE on akkadev.games]
* [https://akkadev.games/games/ae-jam/ Original Brackeys 2024.2 jam version]
* [https://www.youtube.com/@akkagamestudios YouTube — @akkagamestudios]
 
[[Category:Game]]

Revision as of 05:03, 10 May 2026

Archaeological Expedition (AE) is a cozy archaeology dig-sim across ten historical eras, made by AKKA Game Studios. Excavate at real-world historical sites, choose Tools that trade preservation against speed, and build a Journal you grow across sessions.

The Steam release ships in 2026. A demo will go public during Steam Next Fest (15–22 June 2026).

About the game

Dossier
Genre Cozy dig-sim
Platforms Windows · Linux
Engine Godot 4.6
Players Single player
Demo Available on Steam
Release 2026
Languages 18
Origin Archaeological Emergency — Brackeys Game Jam 2024.2
Steam app ID 3910670 (full)
4536010 (demo)

Excavate artifacts at real-world historical sites — from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.

Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. Tool choice is the strategy — pick wrong on a fragile rare and you'll smash the discovery you came for.

Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day.

Game systems

  • Tools — Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Tiers: Bronze · Silver · Gold (Amethyst reserved for a future update).
  • Eras — Ten historical eras in the base game (Bronze Age, Buddhist, Egyptian, Greek, Hindu, Islamic, Medieval, Persian, Prehistoric, Roman). DLC adds four more (Early Medieval, Harappan, Phoenician, Vikings).
  • Locations — Real-world dig sites: Acropolis, Alexandria, Bagan, Bukhara, Carthage, Cordoba, Jericho, Jerusalem, Lothal, Naples, Petra, Pompeii, Saalburg, Tarsus, Troy, Valley of the Kings, Varanasi, York. Plus the Tutorial site.
  • Artifacts — 160 base-game artifacts across 10 eras (350 in total including DLC content).
  • Achievements — Across categories: collection, money, mastery, location, tool, stat, event.
  • Storm warning — Each dig has a clock. The storm warning music drops a half-step in pitch. Push for one last find, or pack up.
  • Journal — Every dig adds to a growing catalog. Condition matters — perfect, weathered, chipped, destroyed.

Field Notes (key features)

  1. Real history, not fantasy — artifacts draw from actual finds: Venus figurines, terracotta bull-on-wheels, Çatalhöyük seated woman, Harappan seal stones.
  2. Tool choice is the strategy — pick wrong on a rare and you'll smash what you came for.
  3. A journal that remembers — perfect / weathered / chipped / destroyed condition tracked per find.
  4. Storms, time pressure, real consequence — push for one last find, or pack up the kit.
  5. Cozy on the surface, deep underneath — calm loop with real economy of tool tiers, era unlocks, condition milestones.
  6. Honest about where it came from — AE began as a two-person Brackeys Game Jam 2024.2 entry.

Studio