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| Genre | Cozy dig-sim |
|---|---|
| Platforms | Windows · Linux |
| Engine | Godot 4.6 |
| Players | Single player |
| Demo | Coming early June 2026 (Steam Next Fest, 15–22 June) |
| Release | 2026 |
| Languages | 2 (EN · UK) |
| Origin | Brackeys Game Jam 2024.2 (Archeological Emergency) |
| Steam app ID | 3910670 (full) 4536010 (demo) |
Archeological Expedition (AE) is a cozy archaeology dig-sim across ten historical eras, made by AKKA Game Studios. Excavate at real-world historical sites, choose Tools that trade preservation against speed, and build a Journal you grow across sessions.
The Steam release ships in 2026. A demo will go public during Steam Next Fest (15–22 June 2026).
Excavate artifacts at real-world historical sites - from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.
Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. Tool choice is the strategy - pick wrong on a fragile rare and you'll smash the discovery you came for.
Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day.
Game systems
- Tools - Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Three tool tiers.
- Eras - Ten historical eras spanning prehistory through the medieval period.
- Locations - Eighteen real-world dig sites across the ten eras.
- Artifacts - 160 artifacts across the ten eras, tracked by condition (perfect / weathered / chipped / destroyed).
- Achievements - Across categories: collection, money, mastery, location, tool, stat, event.
- Storm warning - Each dig has a clock. The storm warning music drops a half-step in pitch. Push for one last find, or pack up.
- Journal - Every dig adds to a growing catalog. Condition matters - perfect, weathered, chipped, destroyed.
Field Notes (key features)
- Real history, not fantasy - every artifact in the game traces back to an actual archaeological find.
- Tool choice is the strategy - pick wrong on a rare and you'll smash what you came for.
- A journal that remembers - perfect / weathered / chipped / destroyed condition tracked per find.
- Storms, time pressure, real consequence - push for one last find, or pack up the kit.
- Cozy on the surface, deep underneath - calm loop with real economy of tool tiers, era unlocks, condition milestones.
- Honest about where it came from - AE began as a two-person Brackeys Game Jam 2024.2 entry.
Studio
- About AKKA - A passionate group of Ukrainian friends making games.
- Studio site: akkadev.games
- Steam publisher page: AKKA on Steam