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From AE: Archeological Expedition
Revision as of 02:34, 3 July 2026 by Drmoon (talk | contribs) (normalize dashes)
Archeological Expedition
Genre Cozy dig-sim
Platforms Windows · Linux
Engine Godot 4.6
Players Single player
Demo Coming early June 2026
(Steam Next Fest, 15–22 June)
Release 2026
Languages 2 (EN · UK)
Origin Brackeys Game Jam 2024.2
(Archeological Emergency)
Steam app ID 3910670 (full)
4536010 (demo)

Archeological Expedition (AE) is a cozy archaeology dig-sim across ten historical eras, made by AKKA Game Studios. Excavate at real-world historical sites, choose Tools that trade preservation against speed, and build a Journal you grow across sessions.

The Steam release ships in 2026. A demo will go public during Steam Next Fest (15–22 June 2026).

Excavate artifacts at real-world historical sites - from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.

Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. Tool choice is the strategy - pick wrong on a fragile rare and you'll smash the discovery you came for.

Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day.

Game systems

  • Tools - Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Three tool tiers.
  • Eras - Ten historical eras spanning prehistory through the medieval period.
  • Locations - Eighteen real-world dig sites across the ten eras.
  • Artifacts - 160 artifacts across the ten eras, tracked by condition (perfect / weathered / chipped / destroyed).
  • Achievements - Across categories: collection, money, mastery, location, tool, stat, event.
  • Storm warning - Each dig has a clock. The storm warning music drops a half-step in pitch. Push for one last find, or pack up.
  • Journal - Every dig adds to a growing catalog. Condition matters - perfect, weathered, chipped, destroyed.

Field Notes (key features)

  1. Real history, not fantasy - every artifact in the game traces back to an actual archaeological find.
  2. Tool choice is the strategy - pick wrong on a rare and you'll smash what you came for.
  3. A journal that remembers - perfect / weathered / chipped / destroyed condition tracked per find.
  4. Storms, time pressure, real consequence - push for one last find, or pack up the kit.
  5. Cozy on the surface, deep underneath - calm loop with real economy of tool tiers, era unlocks, condition milestones.
  6. Honest about where it came from - AE began as a two-person Brackeys Game Jam 2024.2 entry.

Studio