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From AE: Archeological Expedition
Revision as of 02:39, 3 July 2026 by Drmoon (talk | contribs) (1.1.0 refresh: demo available now; player-facing wording; drop raw app IDs)
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Archeological Expedition
Genre Cozy dig-sim
Platforms Windows · Linux
Engine Godot 4.6
Players Single player
Demo Available now
(featured at Steam Next Fest, June 2026)
Release 2026
Languages 2 (EN · UK)
Origin Brackeys Game Jam 2024.2
(Archeological Emergency)
Steam Full game
Demo

Archeological Expedition (AE) is a cozy archaeology dig-sim across ten historical eras, made by AKKA Game Studios. Excavate at real-world historical sites, choose Tools that trade preservation against speed, and build a Journal you grow across sessions.

The Steam release ships in 2026. A free demo is available on Steam now.

Excavate artifacts at real-world historical sites - from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.

Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. Tool choice is the strategy - pick wrong on a fragile rare and you'll smash the discovery you came for.

Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day.

Game systems

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  • Tools - Brush, Pickaxe, Shovel, Bulldozer key. Each trades preservation against speed across ground, stone, and bone. Three tool tiers.
  • Eras - Ten historical eras spanning prehistory through the medieval period.
  • Locations - Eighteen real-world dig sites across the ten eras.
  • Artifacts - 160 artifacts across the ten eras, every one traced to a real archaeological find.
  • Achievements - For collectors, perfectionists, and people who repair the bulldozer a little too often.
  • Storm warning - Every dig ends when the storm arrives. Push for one last find, or pack up.
  • Journal - Your museum. Every find is remembered in the best condition you've ever recovered it.

Field Notes (key features)

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  1. Real history, not fantasy - every artifact in the game traces back to an actual archaeological find.
  2. Tool choice is the strategy - pick wrong on a rare and you'll smash what you came for.
  3. A journal that remembers - your best recovery of every artifact, kept forever.
  4. Storms, time pressure, real consequence - push for one last find, or pack up the kit.
  5. Cozy on the surface, deep underneath - a calm loop that quietly rewards care, patience, and knowing your tools.
  6. Honest about where it came from - AE began as a two-person Brackeys Game Jam 2024.2 entry.

Studio

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