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Storm warning

From AE: Archeological Expedition
Revision as of 06:23, 10 May 2026 by Drmoon (talk | contribs) (seed manual prose for Storm warning)
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The storm warning is the time-pressure system that sits underneath every Expedition. Each dig has a clock; once it reaches a threshold the storm starts rolling in, and the player has a short window to extract one final artifact before the dig is forced to end.

How it works

  • Each dig site has a time limit computed from the site's grid size, artifact density, and the eras present. The figure is calibrated against a Gold-tier loadout with a 10% human-factors buffer, so an unhurried Bronze-tier run is meant to feel tight.
  • As the clock runs down, the game's background music drops a half-step in pitch. That pitch shift is the audio cue: the storm is coming.
  • When the warning fires, the player is in the clutch grace window — just enough time to grab one last artifact you've already exposed. (The Achievements page lists "Storm Surfer", which unlocks if you do.)
  • Sites use one of two storm typessand (desert / arid sites like Petra) or water (coastal / wet sites). Both end the dig the same way; the audio and visual flavor differs.

Strategy notes

  • The Brush preserves what it touches but is brutally slow on stone and bone — budgeting brush time inside the storm window is risky.
  • The Pickaxe clears stone fast but destroys any artifact it strikes — useful for opening the path to a known fragile, dangerous for fragile finds themselves.
  • Calling the day early is always an option: the artifacts you missed stay in the dirt, but so does your remaining money. There is no penalty for leaving with what you have.
  • Journal — what your storm-time decisions get permanently recorded in.
  • Tools — the trade-offs each tool makes against time.
  • Achievements — mastery and event unlocks tied to storm-window play.